Electronic white boards, also known as Smartboards, are an amazing tool for teachers to have in the classroom. The boards look very similar to normal white boards, but come packed with accessories to make teaching interactive and interesting. Smartboards can display information and they also allow teachers to save what they have written or drawn and send it to students' computers. They allow you to navigate computer files and Web sites and to interact with online information with a touch of the finger. Users can use a finger or a special electronic "marker" to interact with the information displayed on the screen.
Smartboards assist in lesson planning, support diverse learning styles, and provide a needed tool for graphic representation in math, science, and art classes. Most importantly, they engage students, particularly when the learning is student-driven.
Friday, April 25, 2008
Friday, April 18, 2008
Presentation Hype
HyperStudio 5.0, is a great program to use in the classroom that allows students to present stories and ideas in a creative and interactive way. The new edition of HyperStudio includes the features of the original design, and also incorporates some new technologies.
Old tools include: the card browser, to help easily navigate between cards from the main screen, text options, including kerning, outlines, and shadows, advanced graphic effects, such as zoom blur, crystallize, bloom, glass, etc., a tool settings drawer which contains appropriate settings for each tool, a customizable toolbar, to display the most frequently used tools and brush styles, including 3D paint styles.
New features include: Podcasting support, so students can export presentations to an iPod through video format, Webcam Workshop, which includes 2,000 teacher-approved safe webcam locations, "Live" object mode, allowing individual brush strokes to be edited and iTunes importing, where students can bring in music from their iTunes play-lists.
HyperStudio provides students with a media-rich, interactive way to publish and present presentations of any kind.
Old tools include: the card browser, to help easily navigate between cards from the main screen, text options, including kerning, outlines, and shadows, advanced graphic effects, such as zoom blur, crystallize, bloom, glass, etc., a tool settings drawer which contains appropriate settings for each tool, a customizable toolbar, to display the most frequently used tools and brush styles, including 3D paint styles.
New features include: Podcasting support, so students can export presentations to an iPod through video format, Webcam Workshop, which includes 2,000 teacher-approved safe webcam locations, "Live" object mode, allowing individual brush strokes to be edited and iTunes importing, where students can bring in music from their iTunes play-lists.
HyperStudio provides students with a media-rich, interactive way to publish and present presentations of any kind.
Friday, April 11, 2008
New-Age Current Events
With the creation of the Internet the idea of news being brought to us at a certain time of day on the television or through the newspaper, changed forever. At the click of button, up-to-date news streams in front of us. Teaching students to know what is going on around them is extremely important and giving them the opportunity to use the computer, makes it fun and interesting.
Podcasting, which are a series of digital-media files that can be distributed over the Internet using feeds to be played either directly through the computer or downloaded onto portable media players, is a great way to get students excited about learning about their world. Instead of reading tons of news articles in an actual newspaper or an online version, students are able to listen to the broadcast.
Podcasting, which are a series of digital-media files that can be distributed over the Internet using feeds to be played either directly through the computer or downloaded onto portable media players, is a great way to get students excited about learning about their world. Instead of reading tons of news articles in an actual newspaper or an online version, students are able to listen to the broadcast.
Friday, April 4, 2008
Creative Concept Mapping
Concept mapping is a technique widely used in classrooms, which helps students visualize the connections and relationship between concepts. The concepts are connected with labeled arrows, usually in a downward-branching hierarchical structure. The labeled arrows show, with short phrases, the connection between each concept. Although concept mapping originated during the time of the constructivist movement, when educators realized that students actually construct their own knowledge, the traditional form of concept mapping is phasing out. The traditional form of concept maps are written down on paper and in most cases they must be written many times because as new concepts are formed they must be integrated in. Thanks to a new technology, however, concept maps are easier than ever to create, which means more students are inclined to do so. The software, Inspiration, which is geared towards students in grade 6 and above, and Kidspiration, the K-5 version, make organized visual-learning webs that can then be used as the basis for projects and writing activities. Inspiration users can create diagrams and outlines and move between the two views as they work, making new connections between topics, rearranging ideas, and virtually planning any assignment. The Kidspiration version offers the same features in a much easier to navigate form. The software can be integrated into all areas of the curriculum. The software also offers educators templates which can be used in all subject areas and for creating assignments, setting goals, planning lessons,and more.
Friday, March 28, 2008
Digital Cameras in the Classroom
Digital cameras within the curriculum provide younger students, who may not be able to express themselves effectively with words, the ability to share their unique outlook of the world. Digital cameras are a great way to provide all students a visual medium for self-expression, observational skills, practicing computer skills and developing an understanding of perspective. One innovative idea for the use of digital cameras in the classroom is making alphabet photo album books by assigning each student a letter of the alphabet and sending them on a scavenger hunt to take pictures of items that begin with that letter. Student portraits can be taken and pictures of their favorite things can be added in computer programs, the pictures can then be saved together to create a slide show for back to school night, etc. Digital photos can be supplemented to the list of do's and dont's to be hung in a classroom. Digital cameras can be used successfully in all subjects and for any lesson. We live in an extremely visual society, and children are no exception. Visuals add meaning to concepts that sometimes can be very abstract.
Friday, March 14, 2008
iPods in the classroom
The iPod's portability and digital content storage capability make it a great innovative educational tool. The iPod allows for anytime, anywhere access to speeches, audiobooks and lectures. The iPod and iTunes delivers lessons that connect music, art and literature, as well as math modeling virtually into students hands. It's portability also means that students can bring work home to share with their families. iPods and iTunes deliver differentiated curriculum to students at teachable moments at different times and locations. It allows enhanced audio communication, increased learning control over content and the ability for the learner to multi-task. Many teachers use the iPod to teach students learn foreign languages, become better readers, provide visual reinforcement of mathematics and science concepts and support the diverse needs of today's learners.
Friday, February 29, 2008
Math Blaster
This fast-action, futuristic game builds confidence, accuracy and speed in basic math skills. When the CD-ROM is inserted, children are sent on a mission to save the universe from robots that are controlling the galaxy. Practicing skills from addition and subtraction to multiplication and division children work on fact families, problem solving, equivalents and mental math. The game is so intertwined with math, that the flow of the game essentially helps children inprove mental math skills. Playing the game makes math cool for children because it helps them win the game. The skills that are fostered in the game are based on real-life skills that children will need, which gives them the opportunity to, in a little-to-no-risk situation practice and perfect the skills. The combination of visual, auditory and kinesthetic feedback during the learning experience allows children to grasp the concepts in ways that match their own learning preferences.
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